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LIV App Update v1.0.0!

It's the big one-point-oh! VRM avatar support & performance updates inside 🤩

We're out of early access!

And with that, a ton of extra bugfixes and new features to get stuck into. Check out the full details below, or keep reading to find out what's next for us.

Peering Into the Horizon

There are some big things we’re working on today that will change how we interact with, and participate in live streamed VR games. You may have already seen some of our experiments with some LIV streamers and LIV GameChanger.

Without spilling all the beans, you can read more about our thinking in this recent TechCrunch article.

In the interim, we’re working on some key tech that will enable us to deepen the connection between audiences and streamers, and eventually change how we consume live gaming streams.

First thing up is SDKv2!

We're opening up more avenues for LIV to get relevant data from a game, so we can do more of the things we want to do, like:

Other things in the pipeline:

LIV App Update v1.0.0

And now for the update! We captured a couple of videos to show off some of the improvements we've been making - so here's Mystery, showing off the latest in LIV Avatars:

Then check this out - a 50% speed comparison of how silky smooth the compositor is now Angturil's done a deep-dive:

And finally, Sox comin' at you with Kinect Azure support!

New:

Don't forget all the new features from our leaving-early-access update too!

Fixed:

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