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LIV App Update v0.1.24!

MORE PERFORMANCE, MORE GOODER

Woah, check it out. It's faster now!

As always we've been busy fixing things and improving performance in out public beta branch - and with no new issues reported, we can throw them out to everyone. Full changelog below, as always.

OpenVR FPV Smoothing

Coming next to our public beta (you can find it in Steam!) is a low-resource-use first-person HMD view! You can expect to see it live in a day or two. Here's the lowdown:

We've seen that many creators prefer to pair their mixed reality video with a view directly from the headset. Usually, this means capturing the game window, or the SteamVR Display Mirror. This isn't an ideal experience. The view you get is often extremely shaky, making it hard to watch. (Beat Saber players, we're looking at you)

Some developers implement a separate camera, that has smoothing applied to it. This results in a really nice, smooth video that's actually somewhat pleasant to watch! Annoyingly though, this doesn't come free. Every extra viewpoint into a game is more work for your PC, mixed reality included. You can see why that might be problematic... We're already using a ton of resources to get your lovely bodies into VR!

We've been working on a tool that is a "neat compromise". Our method allows any game to get smoothed output, as long as it runs OpenVR. We take the display mirror output, which is "almost free", and apply what is effectively reverse reprojection. We then apply a ton of smoothing to the numbers we use for that, and output it to the screen.

The result? FPV smoothing that doesn't cost nearly as much performance as the normal method - and better yet, works with every OpenVR enabled game!

Changelog

With that outta the way, let's get into what you can play with today. As always, keep telling us where we need to improve, and keep being rad. Enjoy the update!

New:

Fixed:

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